using System; using System.Collections.Generic; $if$ ($targetframeworkversion$ >= 3.5)using System.Linq; $endif$using System.Text; namespace $rootnamespace$ { class $safeitemrootname$ { } }
VS的樣版提供了一些預設參數如上述範例的$rootnamespace$,如果需要的話也可自訂參數。
開啟Class.vstemplate,在<TemplateContent>中加入<CustomParameters>節點。如以下20至22行程式碼中,加入了一個名為developer的參數,參數值為Pete
<?xml version="1.0" encoding="utf-8"?> <VSTemplate Version="3.0.0" Type="Item" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005"> <TemplateData> <Name Package="{FAE04EC1-301F-11d3-BF4B-00C04F79EFBC}" ID="2245" /> <Description Package="{FAE04EC1-301F-11d3-BF4B-00C04F79EFBC}" ID="2262" /> <Icon Package="{FAE04EC1-301F-11d3-BF4B-00C04F79EFBC}" ID="4515" /> <TemplateID>Microsoft.CSharp.Class</TemplateID> <ProjectType>CSharp</ProjectType> <SortOrder>90</SortOrder> <RequiredFrameworkVersion>2.0</RequiredFrameworkVersion> <NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp> <DefaultName>Class.cs</DefaultName> </TemplateData> <TemplateContent> <References> <Reference> <Assembly>System</Assembly> </Reference> </References> <CustomParameters> <CustomParameter Name="$developer$" Value="Pete"/> </CustomParameters> <ProjectItem ReplaceParameters="true">Class.cs</ProjectItem> </TemplateContent> </VSTemplate>
之後在Class.cs即可以$developer$方式使用此參數,如
//------------------------------------------------------------------------------ // Description: // Created by: $developer$ // Created on: //------------------------------------------------------------------------------ using System; using System.Collections.Generic; $if$ ($targetframeworkversion$ >= 3.5)using System.Linq; $endif$using System.Text; namespace $rootnamespace$ { class $safeitemrootname$ { } }修改完後存檔並更新此樣版。接下來新增的類別檔就會將$developer$替換為Pete了。這裡需要注意的一點是,參數的名稱是區分大小寫的。
//------------------------------------------------------------------------------ // Description: // Created by: Pete // Created on: //------------------------------------------------------------------------------ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AdventureWorks.Client.Console { class Class1 { } }
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